M:tG card similarity search
· Land
Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Name | Mana | Type | Text |
---|---|---|---|
Temporal Firestorm | 3RR | Sorcery | Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker. |
Sheltered Aerie | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color." |
Trinisphere | 3 | Artifact | As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) |
Captivating Crossroads | Land | During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Undermountain Adventurer | 3G | Creature — Giant Warrior | Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. 3/4 |
Mangara, the Diplomat | 3W | Legendary Creature — Human Cleric | Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4 |
Belligerent Regisaur | Creature — Dinosaur | Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn. 4/3 | |
Sanctum Weaver | 1G | Enchantment Creature — Dryad | {T}: Add X mana of any one color, where X is the number of enchantments you control. 0/2 |
Ride the Avalanche | GU | Instant | The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. |
Presence of the Master | 3W | Enchantment | Whenever a player casts an enchantment spell, counter it. |