Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Interplanar Beacon

· Land

Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Similar cards

Color identity:
NameManaTypeText
Twice Upon a Time 4UUSorcery Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
Shadowfeed BInstant Exile target card from a graveyard. You gain 3 life.
Thorn of Amethyst 2Artifact Noncreature spells cost {1} more to cast.
City of Solitude 2GEnchantment Players can cast spells and activate abilities only during their own turns.
Viridian Harvest GEnchantment — Aura Enchant artifact When enchanted artifact is put into a graveyard, you gain 6 life.
Mesa Cavalier 2WCreature — Human Knight Flying When Mesa Cavalier enters the battlefield, you gain 2 life. 2/1
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
Wild-Magic Sorcerer 3RCreature — Orc Shaman The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/3
Kiora, Sovereign of the Deep 3GULegendary Creature — Merfolk Noble Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 4/5
Case File Auditor 2WCreature — Human Detective When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells. 1/4
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