Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Interplanar Tunnel

· Phenomenon

When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)

Similar cards

Color identity:
NameManaTypeText
Planeswalker's Mischief 2UEnchantment {3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Song of Blood 1RSorcery Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Mob Verdict 2RRSorcery Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
Journey to the Lost City 3GEnchantment At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
Inzerva, Master of Insights 12/U2/RLegendary Planeswalker — Inzerva [+2]: Draw two cards, then discard a card. [−2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. [−4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them." Loyalty 4
Cemetery Illuminator 1UUCreature — Spirit Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. 2/3
Super-Duper Lost 4UInstant Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Nissa, Vastwood Seer 2GLegendary Creature — Elf Scout When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. 2/2
Jace, Mirror Mage 1UULegendary Planeswalker — Jace Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage. Loyalty 4
Treasure Mage 2UCreature — Human Wizard When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 2/2
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