M:tG card similarity search
1RW · Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Name | Mana | Type | Text |
---|---|---|---|
Bloodfire Dwarf | R | Creature — Dwarf | {R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying. 1/1 |
Covenant of Blood | 6B | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life. |
Morbid Hunger | 4BB | Sorcery | Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Sacred Fire | RW | Instant | Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Smiting Helix | 3B | Sorcery | Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Harbinger of the Hunt | 3RG | Creature — Dragon | Flying {2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. {2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. 5/3 |
Scourge of Kher Ridges | 6RR | Creature — Dragon | Flying {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. 6/6 |
Redcap Melee | R | Instant | Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. |
Magma Vein | 2R | Enchantment | {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. |
Boiling Earth | 1R | Sorcery | Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |