Card Codex

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17 May 2024: Card library updated.

Intimidator Initiate

R · Creature — Goblin Shaman

Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Warehouse Tabby BCreature — Cat Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." {1}{B}: Warehouse Tabby gains deathtouch until end of turn. 1/1
Circu, Dimir Lobotomist 2UBLegendary Creature — Human Wizard Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. 2/3
Sram, Senior Edificer 1WLegendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2
Flux Channeler 2UCreature — Human Wizard Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Ogre Chitterlord 4RRCreature — Ogre Warrior Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. 6/5
Familiar Ground 2GEnchantment Each creature you control can't be blocked by more than one creature.
Myr Prototype 5Artifact Creature — Myr At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. 2/2
Monitor Monitor 2UUCreature — Human Employee When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled. 2/5
Autumn's Veil GInstant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Orchard Spirit 2GCreature — Spirit Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2
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