Card Codex

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17 May 2024: Card library updated.

Intimidator Initiate

R · Creature — Goblin Shaman

Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Quagmire 2BEnchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Kick in the Door RSorcery Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Dwarven Nomad 2RCreature — Dwarf Nomad {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Sol'kanar the Swamp King 2UBRLegendary Creature — Demon Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5
Chill 1UEnchantment Red spells cost {2} more to cast.
Audacious Infiltrator 1WCreature — Dwarf Rogue Audacious Infiltrator can't be blocked by artifact creatures. 3/1
Undertow 2UEnchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Break Through the Line 1REnchantment {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Ruthless Sniper BCreature — Human Archer Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. 1/2
Monstrous Step 4GSorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling {2} ({2}, Discard this card: Draw a card.)
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