Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Into the Night

3R · Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Similar cards

Color identity:
NameManaTypeText
The Mimeoplasm 2BGULegendary Creature — Ooze As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. 0/0
Grimlock, Dinobot Leader 1RGWLegendary Artifact Creature — Autobot Dinosaurs, Vehicles, and other Transformers® creatures you control get +2/+0. {2}, Convert a Transformers toy you own to its other mode: Grimlock, Dinobot Leader becomes Grimlock, Ferocious King. 4/4
Laboratory Maniac 2UCreature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. 2/2
Overeager Apprentice 2BCreature — Human Minion Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}. 1/2
Sanctum of Shattered Heights 2RLegendary Enchantment — Shrine {1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Phantom Beast 3UCreature — Illusion Beast When Phantom Beast becomes the target of a spell or ability, sacrifice it. 4/5
Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4
Obsessive Collector 3UCreature — Spirit Flying Ward {2} Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand. 4/4
Kiyomaro, First to Stand 3WWLegendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Opal Caryatid WEnchantment When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
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