M:tG card similarity search
3R · Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
Name | Mana | Type | Text |
---|---|---|---|
Arbor Colossus | 2GGG | Creature — Giant | Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls. 6/6 |
Chemister's Insight | 3U | Instant | Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Sphinx of Enlightenment | 4UU | Creature — Sphinx | Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5 |
Vitality Hunter | 3W | Creature — Nightmare | Lifelink {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures. 3/4 |
Ivory Tower | 1 | Artifact | At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. |
Organ Harvest | B | Sorcery | Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}. |
Counsel of the Soratami | 2U | Sorcery | Draw two cards. |
Divination | 2U | Sorcery | Draw two cards. |
Quick Study | 2U | Instant | Draw two cards. |
Touch of Brilliance | 3U | Sorcery | Draw two cards. |