Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Into the Night

3R · Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Similar cards

Color identity:
NameManaTypeText
Haunted Plate Mail 4Artifact — Equipment Equipped creature gets +4/+4. {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Impulsive Return Sorcery Return two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.
Restless Reef Land Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.
Fuming Effigy 3RCreature — Spirit Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. 4/3
Gyox, Brutal Carnivora 1BGLegendary Creature — Phyrexian Warlock At the beginning of your end step, put an oil counter on up to one target creature. Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library. 2/4
Combat Thresher 7Artifact Creature — Construct Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card. 3/3
Norn's Decree 2WEnchantment Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
A-Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Krark's Thumb 2Legendary Artifact If you would flip a coin, instead flip two coins and ignore one.
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