Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Into the Night

3R · Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Similar cards

Color identity:
NameManaTypeText
Psychic Symbiont 4UBCreature — Nightmare Horror Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3
Cabal Conditioning 6BSorcery Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
Elite Instructor 2UCreature — Human Wizard When Elite Instructor enters the battlefield, draw a card, then discard a card. 2/2
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Overwhelmed Archivist 2UCreature — Human Wizard When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/2
Bruvac the Grandiloquent 2ULegendary Creature — Human Advisor If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) 1/4
Ambergris, Agent of Destruction 2RRLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn. 4/3
Into the Fire 2RSorcery Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Wild Mongrel 1GCreature — Dog Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2
Keldon Raider 2RRCreature — Human Warrior When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. 4/3
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