Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Into the Night

3R · Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Similar cards

Color identity:
NameManaTypeText
Dross Skullbomb 1Artifact {1}, Sacrifice Dross Skullbomb: Draw a card. {2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
Ideas Unbound UUSorcery — Arcane Draw three cards. Discard three cards at the beginning of the next end step.
Don't Blink 1UInstant Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.)
Sonic Burst 1RInstant As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
Sonic Seizure RInstant As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
Enduring Renewal 2WWEnchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Noetic Scales 4Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
Beguiler of Wills 3UUCreature — Human Wizard {T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1
Implode 4RSorcery Destroy target land. Draw a card.
Marsh Crocodile 2UBCreature — Crocodile When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4
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