M:tG card similarity search
3R · Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Knowledge Is Power | 3WU | Enchantment | Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. | 
| Treefolk Seedlings | 2G | Creature — Treefolk | Treefolk Seedlings's toughness is equal to the number of Forests you control. 2/* | 
| Null Profusion | 4BB | Enchantment | Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. | 
| Recycle | 4GG | Enchantment | Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. | 
| Nezumi Informant | 1B | Creature — Rat Rogue | When Nezumi Informant enters the battlefield, each opponent discards a card. 1/1 | 
| Casting of Bones | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, draw three cards, then discard one of them. | 
| Quickchange | 1U | Instant | Target creature becomes the color or colors of your choice until end of turn. Draw a card. | 
| Reprocess | 2BB | Sorcery | Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. | 
| Solitary Defiance | 2U | Enchantment | As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card. | 
| Pore Over the Pages | 3UU | Sorcery | Draw three cards, untap up to two lands, then discard a card. |