Card Codex

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17 May 2024: Card library updated.

Into the Time Vortex

4R · Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
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Sliptide Serpent 4UUCreature — Serpent {3}{U}: Return Sliptide Serpent to its owner's hand. 4/4
Mercurial Geists 2URCreature — Spirit Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. 1/3
Setessan Training 1GEnchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Stonehorn Dignitary 3WCreature — Rhino Soldier When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase. 1/4
Spiraling Embers 3RSorcery — Arcane Spiraling Embers deals damage to any target equal to the number of cards in your hand.
Hubris 1UInstant Return target creature and all Auras attached to it to their owners' hands.
Hypervolt Grasp 2REnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." {1}{U}: Return Hypervolt Grasp to its owner's hand.
Prophecy WSorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.
Bond of Insight 3USorcery Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
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