Card Codex

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17 May 2024: Card library updated.

Intrepid Hero

2W · Creature — Human Soldier

{T}: Destroy target creature with power 4 or greater. 1/1

Similar cards

Color identity:
NameManaTypeText
Dakmor Sorceress 5BCreature — Human Wizard Dakmor Sorceress's power is equal to the number of Swamps you control. */4
Legacy's Allure UUEnchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
Jarl of the Forsaken 3BCreature — Zombie Cleric Flash When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2
War-Trained Slasher 3RCreature — Wolverine Dinosaur Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn. 4/3
Karmic Justice 2WEnchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Neyith of the Dire Hunt 2GGLegendary Creature — Human Warrior Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3
Archon of Redemption 3WWCreature — Archon Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4
Flanking Troops 2WWCreature — Human Soldier Whenever Flanking Troops attacks, you may tap target creature. 2/2
Seasoned Marshal 2WWCreature — Human Soldier Whenever Seasoned Marshal attacks, you may tap target creature. 2/2
Whip Sergeant 2RCreature — Human Soldier {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1
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