Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Introduction to Annihilation

5 · Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Similar cards

Color identity:
NameManaTypeText
Radiant Performer 3RRCreature — Human Wizard Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. 2/2
Irresistible Prey GSorcery Target creature must be blocked this turn if able. Draw a card.
Cease-Fire 2WInstant Target player can't cast creature spells this turn. Draw a card.
Rapid Decay 1BInstant Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)
Scarab Feast BInstant Exile up to three target cards from a single graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)
Galestrike 2UInstant Return target tapped creature to its owner's hand. Draw a card.
Flumph 1WCreature — Jellyfish Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. 0/4
Malanthrope 1GUCreature — Tyranid Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. 2/2
Aviary Mechanic 1WCreature — Dwarf Artificer When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2
The Flame of Keld 1REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Page 148