Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Introduction to Annihilation

5 · Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Similar cards

Color identity:
NameManaTypeText
Crowd of Cinders 3BCreature — Elemental Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. */*
Behold the Unspeakable 3UUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
Spell Queller 1WUCreature — Spirit Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. 2/3
Hypnox 8BBBCreature — Nightmare Horror Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. 8/8
Allure of the Unknown 3BRSorcery Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Mesmeric Sliver 3UCreature — Sliver All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.) 2/2
Myr Welder 3Artifact Creature — Myr Imprint — {T}: Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it. 1/4
Puresteel Paladin WWCreature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. 2/2
Arcades, the Strategist 1GWULegendary Creature — Elder Dragon Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5
Selvala, Explorer Returned 1GWLegendary Creature — Elf Scout Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. 2/4
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