Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Introduction to Annihilation

5 · Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Similar cards

Color identity:
NameManaTypeText
Ghastly Discovery 2USorcery Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Fallowsage 3UCreature — Merfolk Wizard Whenever Fallowsage becomes tapped, you may draw a card. 2/2
Tales of Master Seshiro 4GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Turn to Mist 1W/UInstant Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Ruthless Knave 2BCreature — Orc Pirate {2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice three Treasures: Draw a card. 3/2
Sadistic Sacrament BBBSorcery Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
Sphinx's Disciple 3UUCreature — Human Wizard Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card. 2/2
Last Rites 2BSorcery Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Swift Spiral 1WInstant — Adventure Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Spelljack 3UUUInstant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
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