M:tG card similarity search
5 · Sorcery — Lesson
Exile target nonland permanent. Its controller draws a card.
Name | Mana | Type | Text |
---|---|---|---|
Izoni, Thousand-Eyed | 2BBGG | Legendary Creature — Elf Shaman | Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. {B}{G}, Sacrifice another creature: You gain 1 life and draw a card. 2/3 |
Draconic Lore | 5U | Instant | This spell costs {2} less to cast if you control a Dragon. Draw three cards. |
Jester's Cap | 4 | Artifact | {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. |
Zameck Guildmage | GU | Creature — Elf Wizard | {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 |
The Raven's Warning | 1WU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library. |
Visitor from Planet Q | 1U | Instant Creature — Alien | All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card. 0/4 |
The Immortal Sun | 6 | Legendary Artifact | Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. |
Vessel of Malignity | 1B | Enchantment | {1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery. |
Overbeing of Myth | G/UG/UG/UG/UG/U | Creature — Spirit Avatar | Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* |
Faerie Vandal | 1U | Creature — Faerie Rogue | Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. 1/2 |