Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Introduction to Annihilation

5 · Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Similar cards

Color identity:
NameManaTypeText
Windbrisk Heights Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Sages of the Anima 3GUCreature — Elf Wizard If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4
Conch Horn 2Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Thopter Mechanic 1UCreature — Human Artificer Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. 2/1
Archetype of Endurance 6GGEnchantment Creature — Boar Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
Decoction Module 2Artifact Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.
Emergent Woodwurm 6GCreature — Wurm Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 4/4
Barrin's Spite 2UBSorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Burning Hands 1RInstant Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
Grim Contest 1BGInstant Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
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