Card Codex

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17 May 2024: Card library updated.

Intruder's Inquisition

BR · Sorcery

Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.

Similar cards

Color identity:
NameManaTypeText
Outnumber RInstant Outnumber deals damage to target creature equal to the number of creatures you control.
Fiendlash 1RArtifact — Equipment Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
Runebound Wolf 1RCreature — Wolf {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. 2/2
Steadfast Armasaur 3WCreature — Dinosaur Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3
Electryte 3RRCreature — Trilobite Beast Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3
High Alert 1WUEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
Rockslide Ambush 1RSorcery Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
Seismic Strike 2RInstant Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Spitting Earth 1RSorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Spawnbroker 2UCreature — Human Wizard When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1
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