Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Intruder's Inquisition

BR · Sorcery

Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.

Similar cards

Color identity:
NameManaTypeText
Orca, Siege Demon 5BRLegendary Creature — Demon Trample Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. 5/5
Exert Influence 4USorcery Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Cerise, Slayer of Fear 3WWLegendary Creature — Human Cleric Knight First strike, lifelink At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn. 5/5
Skyshroud Ambush 1GInstant Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
Highcliff Felidar 5WWCreature — Cat Beast Vigilance When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. 5/5
Grothama, All-Devouring 3GGLegendary Creature — Wurm Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. 10/8
Savage Swipe GSorcery Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Fear, Fire, Foes! XRSorcery Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Vault 87: Forced Evolution 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Kiyomaro, First to Stand 3WWLegendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
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