Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Invasion Plans

2R · Enchantment

All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.

Similar cards

Color identity:
NameManaTypeText
Snow Devil 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Argentum Armor 6Artifact — Equipment Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}
Wall of Fortune 1UArtifact Creature — Wall Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4
Sonic Screwdriver 3Artifact {T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn.
Wake the Reflections WSorcery Populate. (Create a token that's a copy of a creature token you control.)
Gonti, Canny Acquisitor 2BGULegendary Creature — Aetherborn Rogue Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 5/5
Silumgar, the Drifting Death 4UBLegendary Creature — Dragon Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn. 3/7
Shipwreck Sentry 1UCreature — Human Pirate Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. 3/3
Steel-Plume Marshal 3WWCreature — Bird Soldier Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3
Illusionary Terrain UUEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
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