Card Codex

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17 May 2024: Card library updated.

Invasion Plans

2R · Enchantment

All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.

Similar cards

Color identity:
NameManaTypeText
Skywinder Drake 2UCreature — Drake Flying Skywinder Drake can block only creatures with flying. 3/1
Goblin Locksmith 1RCreature — Goblin Rogue Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1
Cloud Sprite UCreature — Faerie Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. 1/1
World at War 3RRSorcery After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rysorian Badger 2GCreature — Badger Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. 2/2
Slayer's Cleaver 3Artifact — Equipment Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip {4}
Ruthless Invasion 3R/PSorcery ({R/P} can be paid with either {R} or 2 life.) Nonartifact creatures can't block this turn.
Fog on the Barrow-Downs 2WEnchantment — Aura Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Fatespinner 1UUCreature — Human Wizard At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2
Proud Wildbonder 2R/GR/GCreature — Human Warrior Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." 4/3
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