Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Invasion Plans

2R · Enchantment

All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.

Similar cards

Color identity:
NameManaTypeText
Welkin Tern 1UCreature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying. 2/1
Craven Knight 1BCreature — Human Knight Craven Knight can't block. 2/2
Spin Engine 3Artifact Creature — Construct {R}: Target creature can't block Spin Engine this turn. 3/1
Magnetic Web 2Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature.
Hezrou 5BBCreature — Frog Demon Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn. 6/6
Cloud Dragon 5UCreature — Illusion Dragon Flying Cloud Dragon can block only creatures with flying. 5/4
Ageless Sentinels 3WCreature — Wall Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) 4/4
Stinkdrinker Bandit 3BCreature — Goblin Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. 2/1
Qal Sisma Behemoth 2RCreature — Ogre Warrior Qal Sisma Behemoth can't attack or block unless you pay {2}. 5/5
Aetherflame Wall 1RCreature — Wall Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4
Page 51