M:tG card similarity search
1UB · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Rona, Herald of Invasion | 1U | Legendary Creature — Human Wizard | Whenever you cast a legendary spell, untap Rona, Herald of Invasion. {T}: Draw a card, then discard a card. {5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 1/3 |
Tahngarth's Glare | R | Sorcery | Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. |
Spreading Seas | 1U | Enchantment — Aura | Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
Down for Repairs | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) |
Worry Beads | 3 | Artifact | At the beginning of each player's upkeep, that player mills a card. |
Sultai Skullkeeper | 1U | Creature — Naga Shaman | When Sultai Skullkeeper enters the battlefield, mill two cards. 2/1 |
Stop That | B | Instant | Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand. |
Murder of Crows | 3UU | Creature — Bird | Flying Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4 |
Kwain, Itinerant Meddler | WU | Legendary Creature — Rabbit Wizard | {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3 |
Spiritual Focus | 1W | Enchantment | Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. |