Card Codex

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17 May 2024: Card library updated.

Invasion of Belenon

2W · Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

Similar cards

Color identity:
NameManaTypeText
Angelic Ascension 1WInstant Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Gather the Townsfolk 1WSorcery Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Aryel, Knight of Windgrace 2WBLegendary Creature — Human Knight Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4
Ox Drover 3WCreature — Human Peasant Vigilance Ox Drover can't be blocked by Oxen. Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. 4/4
First Response 3WEnchantment At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Unified Front 3WSorcery Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Haazda Marshal WCreature — Human Soldier Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. 1/1
Mountain Yeti 2RRCreature — Yeti Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3
Midnight Haunting 2WInstant Create two 1/1 white Spirit creature tokens with flying.
Assemble 4GWInstant Create three 2/2 green and white Elf Knight creature tokens with vigilance.
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