M:tG card similarity search
RG · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.
Name | Mana | Type | Text |
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Gadrak, the Crown-Scourge | 2R | Legendary Creature — Dragon | Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 5/4 |
Vodalian Hypnotist | 1U | Creature — Merfolk Wizard | {2}{B}, {T}: Target player discards a card. Activate only as a sorcery. 1/1 |
Bazaar of Baghdad | Land | {T}: Draw two cards, then discard three cards. | |
A-Splitting the Powerstone | 2U | Instant | As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. Draw a card. |
Keep Watch | 2U | Instant | Draw a card for each attacking creature. |
Enlightened Maniac | 3U | Creature — Human | When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. 0/2 |
Wistful Thinking | 2U | Sorcery | Target player draws two cards, then discards four cards. |
Stangg | 4RG | Legendary Creature — Human Warrior | When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. 3/4 |
Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |
Glint-Sleeve Siphoner | 1B | Creature — Human Rogue | Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. 2/1 |