Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Invasion of Ixalan

1G · Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ixalan enters the battlefield, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Inverter of Truth 2BBCreature — Eldrazi Devoid (This card has no color.) Flying When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. 6/6
Dakra Mystic UCreature — Merfolk Wizard {U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. 1/1
Ink Dissolver 1UCreature — Merfolk Wizard Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards. 2/1
Johann, Apprentice Sorcerer 2URLegendary Creature — Human Wizard You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) 2/5
Murderous Rider 1BBCreature — Zombie Knight Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. 2/3
Cavalier of Gales 2UUUCreature — Elemental Knight Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. 5/5
Callous Deceiver 2UCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn. 1/3
Breakthrough XUSorcery Draw four cards, then choose X cards in your hand and discard the rest.
Congregation at Dawn GGWInstant Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Precognition Field 3UEnchantment You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.
Page 68