Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Invasion of Kamigawa

3U · Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Similar cards

Color identity:
NameManaTypeText
Rotting Legion 4BCreature — Zombie Rotting Legion enters the battlefield tapped. 4/5
Shambling Ghoul 1BCreature — Zombie Shambling Ghoul enters the battlefield tapped. 2/3
Crooked Custodian 1BCreature — Ogre Rogue Crooked Custodian enters the battlefield tapped. 3/2
Topplegeist WCreature — Spirit Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. 1/1
Uphill Battle 2REnchantment Creatures played by your opponents enter the battlefield tapped.
Glare of Subdual 2GWEnchantment Tap an untapped creature you control: Tap target artifact or creature.
Canker Abomination 2B/GB/GCreature — Treefolk Horror As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. 6/6
Captivating Unicorn 4WCreature — Unicorn Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 4/4
Stitched Mangler 2UCreature — Zombie Horror Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/3
Lost in the Maze XUUEnchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Page 11