M:tG card similarity search
2RW · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Inspired Charge | 2WW | Instant | Creatures you control get +2/+1 until end of turn. |
| Leonin Sun Standard | 2 | Artifact | {1}{W}: Creatures you control get +1/+1 until end of turn. |
| Makindi Stampede | 3WW | Sorcery | Creatures you control get +2/+2 until end of turn. |
| Path of Anger's Flame | 2R | Instant — Arcane | Creatures you control get +2/+0 until end of turn. |
| Righteous Charge | 1WW | Sorcery | Creatures you control get +2/+2 until end of turn. |
| Scare Tactics | B | Instant | Creatures you control get +1/+0 until end of turn. |
| Shield Wall | 1W | Instant | Creatures you control get +0/+2 until end of turn. |
| Solidarity | 3W | Instant | Creatures you control get +0/+5 until end of turn. |
| Steadfastness | 1W | Sorcery | Creatures you control get +0/+3 until end of turn. |
| Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |