M:tG card similarity search
2RW · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Falkenrath Aristocrat | 2BR | Creature — Vampire Noble | Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1 |
| Cloudblazer | 3WU | Creature — Human Scout | Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. 2/2 |
| Rakdos Trumpeter | 1B | Creature — Human Shaman | Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. 1/3 |
| Seething Pathblazer | 2R | Creature — Elemental Warrior | Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. 2/2 |
| Converter Beast | 3G | Creature — Phyrexian Beast | When Converter Beast enters the battlefield, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 0/1 |
| Freestrider Commando | 2G | Creature — Centaur Mercenary | Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3 |
| Haunted Cloak | 3 | Artifact — Equipment | Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Giant Badger | 1GG | Creature — Badger | Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2 |
| Dwarven Hammer | 2R | Artifact — Equipment | When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3} |
| Sunhome Guildmage | RW | Creature — Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. 2/2 |