M:tG card similarity search
2RW · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Ogre Berserker | 4R | Creature — Ogre Berserker | Haste 4/2 |
Rocket-Powered Turbo Slug | 3R | Creature — Slug | Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.)) 3/1 |
Deadly Dancer | Creature — Vampire | Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3 | |
Spiked Ripsaw | 2G | Artifact — Equipment | Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Daru Encampment | Land | {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. | |
Brazen Scourge | 1RR | Creature — Gremlin | Haste 3/3 |
Lava Serpent | 5R | Creature — Elemental Serpent | Haste Cycling {2} ({2}, Discard this card: Draw a card.) 5/5 |
Reins of Power | 2UU | Instant | Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
Raging Minotaur | 2RR | Creature — Minotaur Berserker | Haste 3/3 |
Talruum Minotaur | 2RR | Creature — Minotaur Berserker | Haste 3/3 |