M:tG card similarity search
2GW · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
Name | Mana | Type | Text |
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Shauku, Endbringer | 5BB | Legendary Creature — Vampire | Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku. 5/5 |
Whitemane Lion | 1W | Creature — Cat | Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. 2/2 |
Restoration Angel | 3W | Creature — Angel | Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
Space Beleren | 2WU | Legendary Planeswalker — Jace | Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) [+1]: Creatures in each sector can be blocked this turn only by creatures in the same sector. [−1]: Put a +1/+1 counter on each creature in the sector of your choice. [−5]: Destroy all creatures in the sector of your choice. Loyalty 3 |
Nils, Discipline Enforcer | 2W | Legendary Creature — Human Cleric | At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. 2/2 |
Guildpact Greenwalker | 2G | Creature — Plant Rhino | When Guildpact Greenwalker enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}. 4/4 |
Twinblade Paladin | 3W | Creature — Human Knight | Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) 3/3 |
Invading Manticore | 5R | Creature — Zombie Manticore | When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5 |
A-Bretagard Stronghold | Land | Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. | |
Melira, Sylvok Outcast | 1G | Legendary Creature — Human Scout | You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2 |