Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Invasion of Moag

2GW · Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.

Similar cards

Color identity:
NameManaTypeText
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Centaur Healer 1GWCreature — Centaur Cleric When Centaur Healer enters the battlefield, you gain 3 life. 3/3
Grave Betrayal 5BBEnchantment Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Kemba's Skyguard 1WWCreature — Cat Knight Flying When Kemba's Skyguard enters the battlefield, you gain 2 life. 2/2
Bard Class RGEnchantment — Class (Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Tempest Caller 2UUCreature — Merfolk Wizard When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3
Deathcap Marionette 1BCreature — Fungus Deathtouch When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) 1/1
Waker of the Wilds 2GGCreature — Merfolk Shaman {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3
Azorius Arrester 1WCreature — Human Soldier When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Page 318