M:tG card similarity search
2W · Creature — Dwarf Artificer
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Panicked Bystander | 1W | Creature — Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2 |
| Visions of Phyrexia | 2RR | Enchantment | At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
| Shrine of Limitless Power | 3 | Artifact | At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. {4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. |
| Radiant, Archangel | 3WW | Legendary Creature — Angel | Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. 3/3 |
| Dense Canopy | 1G | Enchantment | Creatures with flying can block only creatures with flying. |
| Myojin of Seeing Winds | 7UUU | Legendary Creature — Spirit | Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 |
| Dramatist's Puppet | 4 | Artifact Creature — Construct | When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. 2/4 |
| Wonder | 3U | Creature — Incarnation | Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |
| Talara's Battalion | 1G | Creature — Elf Warrior | Cast this spell only if you've cast another green spell this turn. Trample 4/3 |
| Baron Sengir | 5BBB | Legendary Creature — Vampire Noble | Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. 5/5 |