Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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RW · Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.

Similar cards

Color identity:
NameManaTypeText
Fey Steed 2WWCreature — Elk Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
Chain Stasis UInstant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
Sporecrown Thallid 1GCreature — Fungus Each other creature you control that's a Fungus or Saproling gets +1/+1. 2/2
Rayne, Academy Chancellor 2ULegendary Creature — Human Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1
Ultramarines Honour Guard 3WCreature — Astartes Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1. 2/2
Tobita, Master of Winds Legendary Creature — Human Wizard Creatures you control have flying. 3/3
Always Watching 1WWEnchantment Nontoken creatures you control get +1/+1 and have vigilance.
Maze Glider 5UCreature — Elemental Flying Multicolored creatures you control have flying. 3/5
Syr Gwyn, Hero of Ashvale 3RWBLegendary Creature — Human Knight Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}. 5/5
Bruenor Battlehammer 2RWLegendary Creature — Dwarf Warrior Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. 5/3
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