Card Codex

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17 May 2024: Card library updated.

Invert the Skies

3G/U · Instant

Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)

Similar cards

Color identity:
NameManaTypeText
Dusk Rose Reliquary WArtifact As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
Bond of Agony XBSorcery As an additional cost to cast this spell, pay X life. Each other player loses X life.
One-Eyed Scarecrow 3Artifact Creature — Scarecrow Defender Creatures with flying your opponents control get -1/-0. 2/3
Elder Arthur Maxson 1WBLegendary Creature — Human Knight Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2
Hijack 1RRSorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Shanid, Sleepers' Scourge 1RWBLegendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
The Hunter Hero {T}: Target creature you control gets +1/+1 until end of turn.
Crystal Dragon 4WWCreature — Dragon Flying, vigilance 4/4
Pure Reflection 2WEnchantment Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Fang of the Pack 5GCreature — Wolf Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3
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