Card Codex

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17 May 2024: Card library updated.

Invert the Skies

3G/U · Instant

Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)

Similar cards

Color identity:
NameManaTypeText
Primal Might XGSorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Aphotic Wisps BInstant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
Doomwake Giant 4BEnchantment Creature — Giant Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. 4/6
Fruitcake Elemental 1GGCreature — Elemental Fruitcake Elemental is indestructible. At the end of your turn, Fruitcake Elemental deals 7 damage to you. {3}: Target player gains control of Fruitcake Elemental. 7/7
A-Umara Mystic 1URCreature — Merfolk Wizard Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3
Agent of the Shadow Thieves 1BLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Mercurial Geists 2URCreature — Spirit Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. 1/3
Thunder Dragon 5RRCreature — Dragon Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Glory 3WWCreature — Incarnation Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3
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