Card Codex

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17 May 2024: Card library updated.

Invert the Skies

3G/U · Instant

Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)

Similar cards

Color identity:
NameManaTypeText
Dromoka, the Eternal 3GWLegendary Creature — Dragon Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 5/5
Silumgar Sorcerer 1UUCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Sorcerer exploits a creature, counter target creature spell. 2/1
Double Major GUInstant Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Surge of Salvation WInstant You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Melira, Sylvok Outcast 1GLegendary Creature — Human Scout You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2
Hermitic Nautilus 1UArtifact Creature — Nautilus Vigilance {1}{U}: Hermitic Nautilus gets +3/-3 until end of turn. 1/4
Bird Maiden 2RCreature — Human Bird Flying 1/2
Deeproot Champion 1GCreature — Merfolk Shaman Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. 1/1
Kamahl's Will 3GInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Redeem the Lost 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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