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17 May 2024: Card library updated.

Invigorating Falls

2GG · Sorcery

You gain life equal to the number of creature cards in all graveyards.

Similar cards

Color identity:
NameManaTypeText
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
One with the Machine 3USorcery Draw cards equal to the highest mana value among artifacts you control.
Adeline, Resplendent Cathar 1WWLegendary Creature — Human Knight Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. */4
Strongarm Thug 2BCreature — Human Mercenary When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. 1/1
Tormented Thoughts 2BSorcery As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
Boneyard Lurker 2BGCreature — Nightmare Beast Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. 4/4
Radiant Epicure 4BCreature — Vampire Wizard Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell. 5/5
Deep-Sea Terror 4UUCreature — Serpent Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6
Belligerent Brontodon 5GWCreature — Dinosaur Each creature you control assigns combat damage equal to its toughness rather than its power. 4/6
Twinblade Paladin 3WCreature — Human Knight Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) 3/3
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