M:tG card similarity search
UU · Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
Name | Mana | Type | Text |
---|---|---|---|
Stinging Hivemaster | 2B | Creature — Phyrexian Warlock | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Stinging Hivemaster dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." 3/2 |
Sadistic Glee | B | Enchantment — Aura | Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature. |
Erebos's Emissary | 3B | Enchantment Creature — Snake | Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3. 3/3 |
Warpath | 3R | Instant | Warpath deals 3 damage to each blocking creature and each blocked creature. |
Helm of the Gods | 1 | Artifact — Equipment | Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Halls of Mist | Land | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. | |
Wall of Glare | 1W | Creature — Wall | Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5 |
Tactical Advantage | W | Instant | Target blocking or blocked creature you control gets +2/+2 until end of turn. |
Militia Rallier | 2W | Creature — Human Soldier | Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. 3/3 |
Slaughter Games | 2BR | Sorcery | This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. |