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17 May 2024: Card library updated.

Invocation of Saint Traft

1WU · Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Similar cards

Color identity:
NameManaTypeText
Trostani's Summoner 5GWCreature — Elf Shaman When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. 1/1
A-Alrund's Epiphany 5UUSorcery Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany. Foretell {5}{U}{U}
Feudkiller's Verdict 4WWTribal Sorcery — Giant You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Crested Sunmare 3WWCreature — Horse Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. 5/5
Elspeth, Knight-Errant 2WWLegendary Planeswalker — Elspeth [+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." Loyalty 4
Elemental Summoning 3U/RU/RSorcery — Lesson Create a 4/4 blue and red Elemental creature token.
Emissary of the Sleepless 4WCreature — Spirit Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. 2/4
Elemental Eruption 4RRSorcery Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Dramatic Finale W/BW/BW/BW/BEnchantment Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Phantom Steed 3UCreature — Horse Illusion Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3
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