M:tG card similarity search
UUUU · Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
Name | Mana | Type | Text |
---|---|---|---|
Floating Shield | 2W | Enchantment — Aura | Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. |
Merchant of Truth | 2WW | Creature — Angel Detective | Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/5 |
Blurred Mongoose | 1G | Creature — Mongoose | This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.) 2/1 |
Xenagos, the Reveler | 2RG | Legendary Planeswalker — Xenagos | [+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Loyalty 3 |
Coral Reef | UU | Enchantment | Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. |
Simian Simulacrum | 3 | Artifact Creature — Ape | When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1 |
Soul Search | WB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. |
Malamet Battle Glyph | G | Sorcery | Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. |
Mishra's Command | XR | Sorcery | Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn. |
Shaman of the Great Hunt | 3R | Creature — Orc Shaman | Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. 4/2 |