M:tG card similarity search
1GGGG · Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Name | Mana | Type | Text |
---|---|---|---|
Mind Rot | 2B | Sorcery | Target player discards two cards. |
Harvest Fear | 3B | Sorcery — Adventure | Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
Waking Nightmare | 2B | Sorcery — Arcane | Target player discards two cards. |
Embereth Veteran | R | Creature — Human Knight | {1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") 2/1 |
Triumph of Gerrard | 1W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. |
Virtue of Loyalty | 3WW | Enchantment | At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. |
Audacity | G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card. |
Self-Inflicted Wound | 1B | Sorcery | Target opponent sacrifices a green or white creature. If that player does, they lose 2 life. |
Spinewoods Paladin | 4G | Creature — Human Knight | Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4 |
Voice of the Vermin | 3G | Creature — Human Citizen | Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn. 2/2 |