M:tG card similarity search
2R · Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ground Assault | RG | Sorcery | Ground Assault deals damage to target creature equal to the number of lands you control. |
| Rumbling Rockslide | 3R | Sorcery | Rumbling Rockslide deals damage to target creature equal to the number of lands you control. |
| Stonefury | 3RR | Instant | Stonefury deals damage to target creature equal to the number of lands you control. |
| Struggle | 2R | Instant | Struggle deals damage to target creature equal to the number of lands you control. |
| Sulfuric Vortex | 1RR | Enchantment | At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
| Ruin | 1RR | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control. |
| Fastbond | G | Enchantment | You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. |
| A-Pyre-Sledge Arsonist | 2R | Creature — Viashino Shaman | {1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn. 2/3 |
| Devil K. Nevil | 2R | Legendary Creature — Devil Performer | Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1 |
| Fortunate Few | 3WW | Sorcery | Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. |