Card Codex

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17 May 2024: Card library updated.

Ion Storm

2R · Enchantment

{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Packsong Pup 1GCreature — Wolf At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. 1/1
Thran Vigil 1BEnchantment Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
Reverent Hunter 2GCreature — Human Archer When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/1
Nekusar, the Mindrazer 2UBRLegendary Creature — Zombie Wizard At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. 2/4
Fierce Invocation 4RSorcery Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Corrupted Resolve 1UInstant Counter target spell if its controller is poisoned.
Elder Spawn 4UUUCreature — Spawn At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. 6/6
Ent's Fury 1GSorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Grafted Wargear 3Artifact — Equipment Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Mob Justice 1RSorcery Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
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