Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ire of Kaminari

3R · Instant — Arcane

Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Shockmaw Dragon 4RRCreature — Dragon Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. 4/4
Invade the City 1URSorcery Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2
Empty the Catacombs 3BSorcery Each player returns all creature cards from their graveyard to their hand.
Rune of Protection: Black 1WEnchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Erratic Explosion 2RSorcery Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Nature's Spiral 1GSorcery Return target permanent card from your graveyard to your hand.
Greater Realm of Preservation 1WEnchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Restock 3GGSorcery Return two target cards from your graveyard to your hand. Exile Restock.
The Eleventh Doctor 1WULegendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2
Page 220