M:tG card similarity search
3U · Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Name | Mana | Type | Text |
---|---|---|---|
Presence of Gond | 2G | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." |
Utvara Hellkite | 6RR | Creature — Dragon | Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. 6/6 |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |
Bant | Plane — Alara | All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it. | |
Battery | 3G | Sorcery | Create a 3/3 green Elephant creature token. |
Spy Kit | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2} |
City of the Daleks | Plane — Skaro | Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step. | |
Alharu, Solemn Ritualist | 4W | Legendary Creature — Human Monk | When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) 3/3 |
Assault Griffin | 3W | Creature — Griffin | Flying 3/2 |
Enforcer Griffin | 4W | Creature — Griffin | Flying 3/4 |