M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Skywing Aven | 2U | Creature — Bird Soldier | Flying Discard a card: Return Skywing Aven to its owner's hand. 2/1 |
| Shrike Harpy | 3BB | Creature — Harpy | Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. 2/2 |
| Stirge | B | Creature — Insect Bat | Flying Stirge can't block. Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. 1/1 |
| Quickling | 1U | Creature — Faerie Rogue | Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/2 |
| Exquisite Archangel | 5WW | Creature — Angel | Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. 5/5 |
| Cardpecker | 1W | Creature — Bird | Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand. 1.5/1 |
| Chromium | 2WWUUBB | Legendary Creature — Elder Dragon | Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. 7/7 |
| Throne of Makindi | Land | {T}: Add {C}. {1}, {T}: Put a charge counter on Throne of Makindi. {T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells. | |
| Herald of the Forgotten | 6WW | Creature — Cat Beast | Flying When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. 6/6 |
| Defiant Bloodlord | 5BB | Creature — Vampire | Flying Whenever you gain life, target opponent loses that much life. 4/5 |