Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Iridescent Angel

5WU · Creature — Angel

Flying, protection from all colors 4/4

Similar cards

Color identity:
NameManaTypeText
Aven Mimeomancer 1WUCreature — Bird Wizard Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it. 3/1
Sower of Temptation 2UUCreature — Faerie Wizard Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
Devouring Swarm 1BBCreature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1
Triplicate Spirits 4WWSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
Serra Disciple 1WCreature — Bird Cleric Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) 1/1
Vertex Paladin Creature — Angel Knight Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */*
Night Scythe 3Artifact — Vehicle Flying Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/1
Desperate Lunge 1WInstant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Quarum Trench Gnomes 3RCreature — Gnome {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) 1/1
Celestial Ancient 3WWCreature — Elemental Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. 3/3
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